Digital Citizen

We are living in a new age where technology is vital in every part of our daily lives. We are practically living in a Digital World in which our everyday routine activities are affected by all sorts of emerging technologies. But with so much vested interest in this Digital World, who is protecting our assets as Digital Citizens?

We as Digital Citizens need regulations and provisions  to create a Digital World beneficial to all. Each sector of the Digital World can be classified into 6 categories

 eEducation

  • e-learning, distance learning, Mass Open Online Courses (MOOC), Blended Learning

Education is the key to all aspects of our global development. We not only educate ourselves in the class room, we educate ourselves everytime we absorb new information. As we are accustomed to teaching or learning in a traditional classroom based closed system, the openness of digital learning is new to us. In order to create effective digital learning environments for diverse learners, however, we need to jump out of our classroom based closed system learning design mentality, We need to change our mindset. We see search engine services like google constantly find new ways to present the information vital to human education over and over again, but never designed truly in an instructional fashion tailored to committed learners. eEducation strives to put this dynamic textbook that is the internet in a teaching fashion

eCommerce

  • Digital banking, online shopping, virtual currencies, stock markets

This is the digital market, an essential instrument to implementing a global economy. This includes digital currency, through such platforms as paypal or even virtual currency BitCoin. As commerce takes to the digital world, its becomes increasingly easy to not only steal credit cards information from servers and sell them for pennies on the dollars, but to also steal entire identities. As the economy integrates itself with electronics, people expose themselves to financial danger. An effective Digital World will require a safe and systematic method for trade.

 eHealth

  • Telemedicine, eNursing, eMedicine

As technological innovations surpass each other, medical innovations arrive as well. In a perfect Digital World everyone must be connected. Health services need to be accessible to everyone and adaptive. If someone from  an amazonian civilization needs medical attention for smallpox and cannot get a vaccine, than regardless of how connected they are to the Digital World, they will die, or in other words, a hole in the umbrella. eHealth needs to be adaptive, and able to be implemented anywhere

eGovernance

  • Use of Information and Communication Technologies (ICTs) in government: Government-to-citizen (customer), government-to-employees, government-to-government and government-to-business.

As nations start to integrate their services on online, for ex; criminal records, health records, human profiles. The responsibility of protecting its citizens digitally becomes a burden for nation. Cyber warfare becomes an more pertinent problem in recent news as different countries leave vulnerable information on the cyber gateway.  Digital government integration is inevitable with services like Healthcare.gov, criminal records, fingerprints, dna, have already been digitized. The accessibility of the Internet allows for anybody anywhere to jeapordize the security of the entire net. Before it use to be how much guns a country had. During the cold war, it was nuclear warfare. Cyber warfare possesses the potential to be  the new weapon of the 21st century if misused. The internet was an innovation of the US military. Unlike nuclear warfare, this cyber warfare is happening instantaneously and invisibly. Just like nuclear warfare is against humanity and their is international agreements to deal with such violations. There needs to be a way of transparently exposing and implementing just treatment to those who violate the security of the Digital World, and the functions of eGovernment.

eEntertainment

  • Social media, music and video streaming services,

A majority of life is entertainment. We go to the movies. We watch videos. We go ice skating. We listen to music. We enjoy poetry. Although you can’t ice skate on the internet, we can enjoy all the wonderful content in our digital world. We’ve seen youtube transition as a social hub, to a legitimate monetization force. Netflix as an professional online content connoisseur to a legitimate content producing company. The abundance of music on the internet, has practically crumbled the music industry, and has required artists and business execs to dramatically adapts. The e aspect of entertainment has created a paradigm shift, a huge change, in content creation, competition, and monetization.

eArgiculture

  • digital food cataloging systems,

An essential facet of life is food acquisition. You are asking how can electronics contribute to age old farming techniques. Instruments to read the soil composition, the precipitation rates, irrigation systems will improve unpredictabilities in the cultivation process. Much food goes spoiled in the US or not even passed because of small defaults. A digital inventory of this could dramatically decrease waste in society. Interaction with farmers could cut the middle man distributors out and keep them in touch with global markets. With the industrialization of land and degradation of soil, digital methods could ensure a higher crop yield on the land we have left. In an industry that is usually regionally impacted, eArgiculture will move it to a global scale. 

technologies' impacting on our daily lives